See Abstract in PDF, XML, or in the Programme
Roberts-Smith, Jennifer
University of Waterloo, Canada
j33rober@uwaterloo.ca
Dobson, Teresa M.
University of British Columbia, Canada
teresa.dobson@ubc.ca
Gabriele, Sandra
York University, Canada
sandrag@yorku.ca
Ruecker, Stan
University of Alberta, Canada
sruecker@ualberta.ca
Sinclair, Stéfan
McMaster University, Canada
sgs@mcmaster.ca
Bouchard, Matt
University of Alberta, Canada
matt.bouchard@gmail.com
DeSouza-Coelho, Shawn
University of Waterloo, Canada
shawnathanddc@hotmail.com
Kong, Annemarie
University of York , Canada
aakong@yorku.ca
Lam, David
University of Waterloo, Canada
david.the.monkey@gmail.com
Rodriguez, Omar
University of Alberta, Canada
omar.rodrigueza@gmail.com
Taylor, Karen
University of British Columbia, Canada
katay164@interchange.ubc.ca
This paper describes the results of our recent work on a 3D prototype called the Simulated Environment for Theatre (SET), which we undertook based on a growing realization that our earlier 2D prototype, called Watching the Script, reified some fundamental biases that would render it less useful for stage directors than we had originally hoped. Having produced the two prototypes, our next step is to carry out a user study to compare their usefulness. We intend to present the results of this user study, combined with a discussion of the meaning of the two designs.
The design of Watching the Script features three different perspectives on the text of a play: a microtext column that gives an overview of the length of sections, combined with coloured lines to indicate each character; a reading pane; and a dynamic playback on a stylized stage, where characters move around and their speeches scroll out underneath them.
While it has a certain naive charm, the Watching the Script prototype has several fundamental features that make it less than optimal for theatre directors. First is the degree of stylization of the stage, which is restricted to a single shape and does not readily lend itself to customization, either through changing the basic stage design or through applying details in the form of a set. Related to this stylization is the overhead perspective, which makes it difficult to imagine the actual lines of sight of people sitting in the audience.
Next is the association between movement and speech. Watching the Script is driven by the XML of the play, which means that character movements are attached to speeches. However, in actual practice, characters are not restricted to moving only when they speak. This emphasis on the speech as the fundamental unit of the play is reinforced through the central role of text in the interface, with each speech occurring simultaneously in three different places. We argue elsewhere (Gabriele et al. 2009) that both of these features make sense from the perspective of English literature, where the central object of study is the text. However, in the staging of a play, we recognize that the text, while still important, is a less central concern. Directors take the text of a play as a starting point, routinely cutting lines, removing entire scenes or characters, and so on.
Next is the association between movement and speech. Watching the Script is driven by the XML of the play, which means that character movements are attached to speeches. However, in actual practice, characters are not restricted to moving only when they speak. This emphasis on the speech as the fundamental unit of the play is reinforced through the central role of text in the interface, with each speech occurring simultaneously in three different places. We argue elsewhere (Gabriele et al. 2009) that both of these features make sense from the perspective of English literature, where the central object of study is the text. However, in the staging of a play, we recognize that the text, while still important, is a less central concern. Directors take the text of a play as a starting point, routinely cutting lines, removing entire scenes or characters, and so on. In the Simulated Environment for Theatre, we reconceived the design to better support the affordances that are central to the task of the Director. For example, the character movements are now associated with a timeline rather than with the speeches, so that the character movement and the speeches are both attached to the proposed line of action on stage rather than to the text. We have also introduced the ability to judge the line of sight from any point in the audience by developing the system to load 3D scale models of actual stages and sets. Using the Unity game engine as the programming environment, we inherited the standard game controls for camera movement, so that quite sophisticated variations in perspective are possible. The user can, for instance, switch between cameras situated at different locations, making it possible to quickly see the stage from several angles. It is also possible to switch from the audience perspective to the perspective of any of the actors.
Our user study will be carried out early in 2010. We will ask six directors working in industry to try out the two interfaces and provide comments through a thinkaloud protocol. We will also obtain screen captures of these individuals working with the two different systems. Finally, considering pedagogical applications of these interfaces, we will work with a small group of graduate students in theatre education who will consider the affordances of the prototypes for teaching and learning about disciplinary theory and practice. We expect this process to provide additional insights into the choices of functionality for SET, as well as the features of Watching the Script that might be worth adapting for inclusion in the new system.
© 2010 Centre for Computing in the Humanities
Last Updated: 30-06-2010